亚洲龙腾成人精品小说网,正品日本高清dvd碟片生活版,亚洲精品久久久久久,野花韩国高清视频,亚洲午夜久久久影院伊人

您的位置: 單機(jī) > 攻略 > 圖文攻略 > 攻略詳情

群星烏托邦改派方法一覽 自定義艦船血條和盾條顏色

時(shí)間:2017-04-12 10:13:47
  • 來源:被玩網(wǎng)游的
  • 作者:白小白
  • 編輯:ChunTian
0

曲率再次增強(qiáng),而在1.4和之前版本中關(guān)于基本資源收益的設(shè)定被從gameplay中移除,接下來是gameplay中戰(zhàn)爭(zhēng)分?jǐn)?shù)的分析。

首先,艦隊(duì)打架的計(jì)分公式?jīng)]變;然后,封鎖的得分系數(shù)被移除了(陸軍馬鹿的最終勝利)。

WAR_SCORE_PLANET_POP = 0.5 # Relative warscore value of a planet for every Pop

星球上現(xiàn)在有多少pop會(huì)影響該星球分值,而不是以前按照建筑數(shù)量計(jì)算。

WAR_SCORE_SUBJECT_MULT = 0.5 # Planets of subjects have this multiplier attached to their warscore value

WAR_SCORE_SUBJECT_FE_MULT = 0.1 # Planets of Fallen/Awakened Empire subjects have this multiplier attached to their warscore value

新的兩個(gè)計(jì)分系數(shù),打一般國(guó)家的小弟只拿一半分,打粑粑/爺爺?shù)男〉苤荒檬种坏姆帧?/strong>

PLANET_FORTIFICATION_DEFENSE_BONUS = 50 # At 100% fortification divide damage to defending armies by this

這個(gè)數(shù)值原來是10,改成50是什么意思呢,就是說,在工事全滿的時(shí)候,派陸軍下去waaggh,會(huì)給守軍造成50%的傷害。

海軍都拆了吧,留能打掉空間站的那點(diǎn)就行。

GOVERNMENT_CIVIC_POINTS_BASE = 2 # Base amount of civic points (to "pay" for government civic costs)

新的有關(guān)公民點(diǎn)數(shù)的設(shè)定

AUTO_DECLINE_DIPLOMACY_DAYS = 180 # Number of days after which diplomatic action will automatically be declined

CUSTOM_EMPIRE_SPAWN_CHANCE = 50 # Chance that an empire will be created from an existing template instead of randomly generated (10 = 1% chance)

180天后自動(dòng)拒絕某個(gè)外交提議

自定義勢(shì)力現(xiàn)在只有5%的幾率出現(xiàn)(以前是10%)。

START_ARMIES = 5 # This amount of defense armies will be generated on home planet

開局5個(gè)衛(wèi)隊(duì),以前這里是開局7人口的設(shè)定

ADVANCED_EMPIRE_EXTRA_POPS_MIN = 2 # How many extra pops does advanced empires get on their homeworld?

ADVANCED_EMPIRE_EXTRA_POPS_MAX = 4

ADVANCED_EMPIRE_COLONY_NUM_MINES = 1

高級(jí)勢(shì)力現(xiàn)在有更多的開局人口,殖民地上也會(huì)有至少一個(gè)礦場(chǎng)。

GROUND_SUPPORT_ARMAGEDDON_DMG = 0.60 # Multiplier to fortification damage

軌道轟炸的新模式

## tradition cost = ( base_cost + ( ( cost_tradition * num_traditions )^traditions_exponential ) + cost_pop*num_pops ) * ( 1 + cost_planet*num_planets )

TRADITION_COST_TRADITION = 6

TRADITION_COST_TRADITION_EXP = 1.6

TRADITION_COST_MULT_NUM_COLONIES = 0.25 # Each Planet adds +X% Tradition cost

TRADITION_COST_MULT_NUM_POPS = 2 # Each Pop adds +X Tradition cost

TRADITION_COST_MULT_NUM_SLAVES = 0.50 # Each Slave adds +X% to num pops mult

TRADITION_COST_MULT_NUM_SENTIENT_ROBOTS = 1.00 # Each Sentient Robot adds +X% to num pops mult

TRADITION_COST_MULT_NUM_XENOS = 1.00 # Each Xeno Pop adds +X% to num pops mult

TRADITION_COST_MULT_NUM_XENO_SLAVES = 0.50 # Each Xeno Slave adds +X% to num pops mult

傳統(tǒng)的花費(fèi)

友情提示:支持鍵盤左右鍵"←""→"翻頁(yè)
7.1
已有287人評(píng)分 您還未評(píng)分!

玩家點(diǎn)評(píng) 0人參與,0條評(píng)論)

收藏
違法和不良信息舉報(bào)
分享:

熱門評(píng)論

全部評(píng)論

Steam正版購(gòu)買
今日特惠群星
群星
-64%¥148¥52.8
立即購(gòu)買
3DM自運(yùn)營(yíng)游戲推薦 更多+