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地下城工會(huì) 尋路系統(tǒng)官方介紹分享 尋路系統(tǒng)怎么樣呢

時(shí)間:2015-07-24 17:25:34
  • 來(lái)源:3DM論壇-依舊很低調(diào)
  • 作者:姜汁可樂(lè)
  • 編輯:ChunTian
0

地下城工會(huì) 尋路系統(tǒng)官方介紹分享 尋路系統(tǒng)怎么樣呢

今天小編給大家?guī)?lái)的是《地下城工會(huì)》尋路系統(tǒng)官方介紹,不了解尋路系統(tǒng)的玩家,快跟小編一起來(lái)看看吧!

原文如下:

tomchick: I suspect I know what was up in the screenshot you posted. The previous turn you were in that room that now has the skeleton gold pouch in it, right? I'll explain what's happening here, but first I want to break down the dungeoneer AI for you.

Firstly, it's all deterministic. There is zero randomness at play. Though there are a few gotchas that can seem odd like what happened to you there. We essentially look at every tile in the dungeon and score it for various things

- distance (in steps not a line, prefer closer ones)

- monsters (prefer monsters of same level, boss monsters even more so)

- loot (likes loot, higher level loot even more so)

- unexplored areas (prefers ones with the fog over them)

Then we pick the best scoring one and head towards it (not always reachable this turn).

In testing at some point in development we had a situation where your hero could get stuck in a loop of forever going back and forth between a corridor and a dead end room because they were too scared of the third connecting room which had a high level monster in it. Since there were no exits to build new rooms for them and because at the time you weren't allowed place down monsters on rooms that you had previously explored (a rule we've since taken out) you were basically stuck.

At the time we solved this by adding a strong negative score to the room your hero has JUST been in. So that's what happened with your screenshot.

Funnily enou

翻譯:

請(qǐng)先注意原文中的黃色字體,官方明確表示“(冒險(xiǎn)者如何尋路)一切都是確定的,游戲中(尋路系統(tǒng))是0隨機(jī)性的”。

而尋路規(guī)則如下:

1、優(yōu)先選擇近路(如果通向目標(biāo)的線路不止一條,則傾向于更近的那條)

2、優(yōu)先選擇與冒險(xiǎn)者級(jí)別相同的怪(對(duì)于boss尤其如此)

3、一切向錢看(并且對(duì)寶箱更加感興趣,特別是更高等級(jí)的寶箱)

4、優(yōu)先選擇未探索區(qū)域(尤其是覆蓋迷霧的地格)

之后冒險(xiǎn)者會(huì)按照尋路規(guī)則朝“目標(biāo)分值”最高的地格前進(jìn)(即使本回合無(wú)法到達(dá))。

開(kāi)發(fā)者同時(shí)提到了一個(gè)特殊情況:冒險(xiǎn)者會(huì)卡在某條路的盡頭來(lái)回循環(huán),其原因在于這條路的另一端被某個(gè)冒險(xiǎn)者懼怕的等級(jí)過(guò)高的怪物霸占了。

以上。個(gè)人以為規(guī)則2或有特殊情況,比如有玩家提到barbarian似乎會(huì)優(yōu)先選擇比自己級(jí)別高1級(jí)的怪物?另外規(guī)則4我其實(shí)沒(méi)太明白,其原文以括號(hào)加注,說(shuō)明在尋路系統(tǒng)中“迷霧區(qū)域”和“未探索區(qū)域”并非完全相同的概念,那么“未探索區(qū)域”究竟包含哪幾種情況還需研究(開(kāi)過(guò)迷霧但是又放置了怪的地格?)。


地下城工會(huì) 尋路系統(tǒng)官方介紹分享 尋路系統(tǒng)怎么樣呢

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  • 類型:冒險(xiǎn)游戲
  • 發(fā)行:Versus Evil
  • 發(fā)售:2015-07-14
  • 開(kāi)發(fā):Gambrinous
  • 語(yǔ)言:英文
  • 平臺(tái):PC
  • 標(biāo)簽:奇幻,探險(xiǎn),卡牌游戲

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